Eu4 combat width

Navies do have engagement width, which is analogous to combat width for armies. So beyond a certain point more ships makes no benefit, but you still lose morale on all the 'reserve' ships. A key difference between army combat width and navy engagement width is that engagement width can be different for each side, whereas army combat width is ...

Go to eu4 r/eu4 • by ... Heavy Ship combat ability (and 25% galley) basically trumps any other Navy. Along with extra shock, fire, morale, and durability, your navies are now the best in the game. ... but a fleet that can fill its combat width with naval ideas is virtually invulnerable, so it could be valid for a GB colonial game, ...There are some great videos on YouTube about march comps. Army comp should be combat width-4 infantry, 4 cav, and however many cannons you want in the back row as long as it’s not more than width. For example, 30 combat width should have 26 inf, 4 cav, 30 art if you can afford it. Exceptions are if your country has modifiers that allow for ...Let's say the current combat width is 20. Is it the same if I engage in combat with an army of 40 or two armies of 20 (so 20+20)?

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Manually selecting lines is impossible, but there is an order which it prefers when setting up lines. Infantry in the middle, smaller army puts cavalry next, artillery behind infantry, bigger army matches infantry to enemy cavalry, then cavalry for the next 2-3 spaces, depending on maneuver of cavalry. Artillery goes in the back center, and ...I can tell you why. EU4 combat 101. Stackwipe: army that has its morale reduced to 0 and is outnumbered 2:1 before 12 day. However, an army with 0 morale cannot fight. That create 2 outcome: a) you have one troop, even 1k, on the place of enemy's retreat location, and when enemy retreat to that place, they cant fight so that cant start a combat ...Learn how to optimize your army composition in EU4 based on your Military Technology level and combat width. Find out how many infantry, cavalry, and artillery units you need for different stages of the game and strategies.

When it comes to buying shoes, finding the perfect fit is crucial for both comfort and style. One important factor to consider is shoe width, as not all feet are created equal. To ...Military service is a noble and selfless calling, but when it comes time to transition back into civilian life, many veterans find themselves struggling to adjust. One of the bigge...In an 80-width battle it is possible to have 106 total width (penalty of 32.5%), but not 107 (penalty of 33.75%). In plains (70 width), the last out of 8 10-widths will remain in reserve, because the combat width is already filled, even though the combat width penalty would only be ≈ 14,3% (1.0 * (80-70)/70). Reserves [edit | edit source]Things like mountains and combat width rarely come into play and mean little to the results of a battle Number of units are the main winning factor in almost all situations. I've read everything there is to read on EU4. If you want a real strategy game with real tactical combat look else where. lol Try a war game from matrix or battlefront.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Build your heavy capital ship; I like +guns, +speed, and +combat width +3. Choose a province to +1 develop; I choose my gold mine and use DIP-MP. Recoup expense with Tributes ADM>DIP. If DIP tech 4 completes ...

In general, you want to pick units based on their morale pips. Offensive pips if you tend to outnumber your enemy, defensive pips if you don't, and full combat width battles don't matter. I've heard this before. From another thread, Imagine we have two unit choices: Offensive Marvellous Mercurians, and Defensive Marvellous Mercurians.Why is combat now grotesquely in favor of AI armies even on Easy? Been winning battles in EU4 since initial release of the game. Learn the mechanics and always ensure that a key element (eg. like terrain, general, numbers or combat width) is in your favor. Never go into a battle with 50/50 odds and be surprised you lost.I'm curious as to what's considered the best layout for an army with combat width/mil tech in mind. I know the answer will differ depending on which military tech level your nation has but I figured it'd be a good thing to know before starting...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. If you open your technology panel, on the rightside of th. Possible cause: Nov 18, 2021 · How Army Composition Works. The com...

Europa Universalis IV > General Discussions > Topic Details. heiko. Dec 14, 2016 @ 8:53am ... Optimally, before a battle where the enemy is NOT at their combat width, you will remove these excess troops and merely be at their combat width + your flanking range preferably with calvary, but remember infantry flank as well, just 50% less (Also ...Apr 7, 2019 · Subscribe to downloadCombat Width for Terrain. Subscribe. Description. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Enjoy! -Forest and Woods reduce combat width by 20%. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. -Mountains reduce combat width by 50%.Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.

Most important for combat Morale, Combat(Engage) width - Most impactful to navy vs navy More cannons (even 100% is just 1 ship, just have more boats ). I think hull strength is more important for your flagship anyways. Hull strength - I guess this keeps your flagship in combat longer and buffing peopleThese changes are all great IMO, and Paradox should make these changes to be consistent with the terrain combat width change. I dream of a utopic EU4 where small nations are unplayable, large nations are the only nations played and war is entirely non-existent. After all, war is the least tactical part of the game, right?Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.

hot springs on vancouver island bc Hey, so I'm having trouble understanding combat width.. let's say i have 32 combat width late game ,should my armies be 16 artillery and 16 infantry so it adds up to 32 or 32 each like 32 infantry and 32 artillery? ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w... ihop rock hill menu75 series landcruiser for sale So your combat width should be about 27 if I’m not mistaken. Meaning you have 27 slots front and back row. Anything over 27k artillery is just wasting attrition. Now that means you can fit 27k in the front row. Cav are always on the side of a full line. However, your back line moves up into the front line once the front line breaks.Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment. ballistic drop calculator In theory, the perfect way to play is to fill combat width fully, but supply will never allow that late game. Either make smaller armies that are still effective but not “perfect”, or just split ur armies and combine them for battles. Against the AI this is fine. Against players you need to just take the attrition and maintain proper armies.Go to eu4 r/eu4 • by ... Fill out your combat width on engagement. Reinforcing afterwards is really necessary as soon as ships start sinking, because that drops hard in navy battles. You could try the trickle approach by sending one ship every couple of days, that can definitely help. nyt greek god of lovemiranda luna ighow to tell if dollar100 bill is real Each "slot" in your max combat width comes with 1 front line and one back line position. If your combat width is 25 you have 25 front line slots and 25 back line spots. Separate. So at max combat width of 40, full army is 80k (40k inf + cav, and 40k of cannons) as others already said: separate, but remember that only cannons can fight in back ...I usually use "half-stacks", meaning stack with half of the combat width of artillery and 75% combat width of front row to not start losing artillery after a few first stages. In late game it means stacks of 20 cannons and 30 inf/cav. In large wars I always keep two half-stacks close to be able to merge them into full combat width. food near northridge los angeles Occasionally, combat width is mentioned in the context of the fact that all units in a battle receive morale damage, regardless of whether they are actively participating or in reserve. ... Credit goes to Jarvin (designer of skanderbeg, eu4's premier analytics tool), distinct, and purple_porcupine, ...Dec 25, 2017 · What's the point of sending in multiple armies into one battle? isn't all that count s is the combat width? Let's say my combat width is 24, does it make a difference if I send in 1 army with 30 regiments, 2 armies with 30 regiments each, or 1 army with 60 regiments? milwaukee 1 4 impact driverlexus gx 460 service schedulebest magic capes osrs about combat width. > if you can't come up with the combat width in regiments, don't bring in artillery or it will be put on the front line to fill out the combat width putting it at very high risk. 1) Situationally true. Try to avoid attacking a larger army, because as the defenders they are apt to get significant bonuses anyway.In theory, the perfect way to play is to fill combat width fully, but supply will never allow that late game. Either make smaller armies that are still effective but not "perfect", or just split ur armies and combine them for battles. Against the AI this is fine. Against players you need to just take the attrition and maintain proper armies.